![]() ![]() But without the protection of their armor and strong arms, your Magic Users would not survive long enough to learn the higher level magic spells.Ĩ. Warriors and other fighters often play less of a role against higher level, magic-using monsters. You may want to experiment with a hunter, because his "critical hit" capability can vanquish superior monsters, and the monk, who is perhaps the best fighter of all after he reaches the 6th level.ħ. Your pre-built party, excellent for beginning levels, may not be the best group for advanced levels. Wizards are extremely important in advanced levels they can summon demons, extremely powerful specials. ![]() Pay close attention to starting attributes when designing your party.ĥ. Most character races have at least one attribute they are particularly high in. In "rolling" a character's attribute numbers, 17s and 18s can often make a big difference, as follows: Intelligence gives Magic Users bonus spell points Dexterity gives fighters (but not Bards) bonus armor protection and first strike capability Strength allows fighters to do extra damage in combat Luck allows Rogues to survive even if they accidentally set off a trap and Constitution gives all characters bonus hit points.Ĥ. NOTE: you can only restore a character by rebooting if you have previously saved your party by exiting the game when in the Adventurer's Guild.ģ. Or you can load the character from your back-up disk onto the main disk, after first deleting the dead character from your main disk. ![]() You can turn off the computer and reboot, and your entire party will be restored, but without the experience, gold and magic items they have won since the last time you save game. You can resurrect him by magic or in a temple by spending spell points or gold. If your favorite character gets killed, there are several things you can do. But when your characters reach the 3rd level, back them up regularly using your favorite disk copy program.Ģ. Don't be concerned about losing a Level 1 character. They usually attack your most vulnerable characters first, unless one of your members represents a significant threat.ġ. Monsters tend to attack special members first.Ĩ. The special member will take a lot of heat off your fighters. Conjure or summon a monster or create an illusion, if necessary. It might even be a good idea to stay close to a Temple at night, so you can quickly heal any wounds.ħ. Especially when you don't have any weapons and are just walking to Garth's Shoppe. ![]() Be prepared to die a lot with level 1 and 2 characters. Many of the undead monsters are capable of draining experience levels, turning characters old and gray or even turning characters to stone. As a general rule, attack groups with only one monster last, unless it is a deadly monster.ĥ. You can minimize damage by killing off all but one monster in either of the first two attacking groups. If you cannot kill off all the magic-using monsters, you may want to cast anti-magic spells to protect against illusions, possessions and other spells.Ĥ. The lower the better.ģ.If you are attacked by more than 2 groups of monsters, concentrate on Magic Users first. Use your spells and Bard songs to lower the armor class of your entire party. Your less dexterous characters may not survive long enough to get in a first strike.Ģ. For particularly nasty monsters (like blue dragons) attack with your highest dexterity character first. Usually the highest dexterity character attacks first. When you are finding your bearings in a maze, remember that each succeeding level goes UP in a tower or castle and DOWN in a dungeon.ġ. Be sure that your party is fully healed before entering a new dungeon.ĥ. If you set off a trap and nothing happens, you were lucky not good. Gas Cloud traps have doomed many brave but foolish adventurers. In fact, you can use TRZP to disarm any traps you encounter. TRZP is guaranteed to work with no harm to the party, unless, of course, the trap is protected by even more powerful magic. Higher level rogues are excellent at opening chests, but when in doubt use the "Trapzap" spell. Good maps will show you the logical spots for secret doors and secret rooms, too.ģ. There are 1-of-a-kind magic items and spell regeneration zones. There are "Magic Mouths" that give hints. Explore and map every square in every maze. Don't attempt the catacombs without a party of level 9 or higher characters.Ģ. Your first three dungeons should be the sewers, the catacombs and the castle (in that order). ![]()
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